Megalights: Production Ready

Hierarchical lighting system for large-scale environments, now production-ready with real-time global illumination. Achieves 60fps photorealism with greatly reduced noise, supporting complex outdoor scenes, massive indoor environments, and mixed reality. New features include transmission support, IES volumetrics, cloud shadows, and debugging tools like Light Finder and Ray Visualizer.

Lumen Lite Beta

Medium-quality global illumination using Irradiance Fields with probe occlusion. Twice as fast as Lumen High Quality while maintaining visual fidelity, targeting 60fps on PlayStation 5, Nintendo Switch 2, and PC. The new default for current-generation handheld consoles, ideal for mobile, VR/AR, and indie projects where GPU resources need balancing with other frame operations.

Control Rig Physics & Animation Tools

Control Rig Physics advances to Beta with force-based functionality for dynamic character animations, physics-driven clothing simulation, and real-time deformation. New features include runtime performance improvements, force animation over time, and modular rig support for layering physics on existing animation. Control Rig Dynamics introduces a particle-based solver with 5x faster runtime performance for in-game cosmetics like clothing and hair. Direct Mesh Controls (Experimental) enables animators to manipulate rigs by interacting directly with character surface geometry in the viewport.

Additional Key Features

Mesh Terrain (Experimental) provides true 3D mesh-based terrain creation with overhangs and floating islands. MetaHuman Collections allows crowds of hundreds to thousands of characters with seamless fidelity transitions. Live Link Hub reaches Production-Ready status for multi-source mocap monitoring. Dataflow and Chaos Cloth both achieve Production-Ready status for procedural physics asset generation.

Platform Support

Windows, macOS, Linux with backward compatibility for UE 5.7 projects. All features support current Unreal Engine pipeline and standard deployment workflows.